FAQ: Basics

Welcome to the home-page for the Heroes of the Golden Dawn LARP!

What is larp? (link opens in new tab)

What is HGD?

HGD is a fantasy larp focused on roleplaying and combat. It is set in a period similar to our European Dark Ages, though with a smidgen of High Medieval and Renaissance culture.

There are twelve player races and six player classes.

It is based in the Kenai-Soldotna area.

What do I need?

Basic in-character gear- that means no sneakers, jeans, or t-shirts. It doesn’t have to be complicated, but higher quality is appreciated. As a general rule, aim for a period somewhere between the beginning of the Dark Ages and just before the Renaissance.

Both boffer and latex weapons are accepted, the more realistic, the better; NERF and the like are not allowed.

Bring your own food, and camping materials for overnight events.

How does combat work?

Combat uses a point-based limb-loss system. Damage is dealt by swords and arrows, and there are ten basic spells.

Spells? So can I cast a spell and pretend to fly?

No. Heroes of the Golden Dawn is primarily a DKWDDK system (that is, Du Kannst Was Du Darstellen Kannst); a German acronym meaning ‘You Can Do What You Can Represent’. While we make exceptions for casting magic, we try to maintain immersion by staying away from things like flying and invisibility.

Similarly, we have no skill system; anything you can do, your character can do, and anything you can’t, your character can’t. If a lock needs picked, someone must be able to pick the lock. If a trap needs removed, the player must remove it without springing it.

So when does this happen?

Schedule Updates

How much does it cost?

Single-day events:

Preregistration Fees: $20 for returning players, $15 for first-time players; $10 for NPCs. Additional $5 cost for registration at the gate.

Weekend events:

Preregistration Fees: $60 for returning players, $50 for first-time players; $30 for NPCs. Additional $10 cost for registration at the gate.

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